![]() ![]() The strategy you play in a given round can rarely be static or repeated verbatim. That’s because of some very astute balance work on the part of the designer, but also because of the variety of winning strategies. My favorite thing about 7 Wonders is how each playthrough inevitably feels so dramatically different from the last. In this way, the resources and options presented in any given hand get spread around the table, and there’s always an intriguing choice between what you need, and denying your neighbor what they are chasing. In brief, 7 Wonders demands that players pass individual hands of cards around the table, with each player pulling one card before passing the entire hand on, and then receiving another hand of cards with which you do the same. While card drafting has had a variety of incarnations, 7 Wonders’ original release certainly helped to further popularize the concept, which sees much broader use today in a variety of board games. As such, I’ve often found 7 Wonders acts as a uniting game that invites a broad array of players with differing levels of experience to the table. ![]() And, of course, there’s the game’s name you can gradually build up your civilization’s Wonder, from the Pyramids of Giza to the Colossus of Rhodes.Ĭonceptually, the game (in both its editions) hits a wonderful sweet spot between accessibility and strategic depth, with mechanics that are easy to learn, and a playtime of under an hour once you know the basics. Each player strives to gather victory points for a variety of ventures, including building up a culture of science, establishing military might, or finding success as a trading superpower. 7 Wonders is a card-drafting and resource management game about competing ancient civilizations. ![]()
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